▲ ChalkTalk
Beta · accepting programs
ChalkTalk

Girls Flag Football

Teach How to Play. Not Just The Play.

Flag-specific teaching logic turns your play into interactive learning players explore from their own position. Quizzes show what they understand, and your report shows where it breaks down, so the next practice goes straight to the gap.

↻ Tap to explore in 3D
Smash in 3D, against Cover 2 with one rusher

Plays can be understood from a whiteboard, a bird's-eye view, or any player's eyes: the QB's, a receiver's or a defender's.

Drag to rotate the field, pinch or scroll to zoom, tap a position to see through that player's eyes.

Why ChalkTalk

Built on how great coaches already teach.

The whiteboard, the walkthrough, film study, reps and position-by-position teaching work. They're how the game has always been passed on, and they still are.

What they can't do is follow the player home, or tell a coach who understood the read and who only memorized the movement. ChalkTalk extends the teaching you already do: players revisit your play from their own position, show what they understand in a quiz, and your report shows where understanding breaks down so the next practice can go straight to it.

What already works

  • Whiteboard and playbook
  • Walkthroughs and reps
  • Film sessions
  • Position-by-position coaching

What ChalkTalk adds

  • The play on every player's phone, phase by phase
  • 3D view through their own position
  • Quizzes on offense, defense and reads
  • A coach report of where understanding breaks down

Built by a coach with 20+ years on the sideline, who also founded Hoops Creating Hope, which uses basketball to teach young people in India. Teaching the game is the point.

The problem

Players get the picture. Not the play.

Every coach has a system. Getting it out of the coach's head and into all of your players' heads, understanding the concepts the same way, is the hard part.

Scattered

PDFs, whiteboard photos, screenshots and group-chat explanations. Each one shows a frame, not the sequence, the reads or the counters.

Static

A drawing can't show timing: when to break, when the ball comes out, where the rusher and the safety will be. That's exactly what players get wrong.

Hard to check

Practice time is limited, so it's hard to know who understood the read and who only memorized the spots, until it shows up in a game.

How it works

From your play to their understanding, in five steps.

Real screens from ChalkTalk. The report uses sample data.

  1. Smash built in ChalkTalk: color-coded QB, C, X, Y, Z, H and F, the line of scrimmage and the Cover 2 defenders
    1

    Build the play

    Type or talk through the play the way you'd explain it in the huddle. ChalkTalk builds it phase by phase: the formation and motion, the snap, the routes and each read, with the defense's reactions, and you review it before anyone sees it.

  2. Smash running in ChalkTalk's 3D view, against a Cover 2 zone with one rusher
    2

    Explore it from their position

    Players see the play as a diagram, in motion, and in 3D through their own eyes, with the defense they'll face: the QB reading the field, a receiver turning to find the ball, a defender watching their player. Every position gets its own job, in your words.

  3. The QB's question in the 3D view, from the QB's eyes: where do you throw it?
    3

    Test what they understand

    "What happens next?" on every phase, and the QB's real question: where do you throw it? The answer comes from the field, not a fixed order: leverage, space, a clear throwing lane, and time before the rusher gets there. Tap the field to answer, in 3D or on the diagram. Each answer comes with the why.

  4. ChalkTalk coach report, quiz by phase (first try), sample data: Smash phase 4, the hitch read, flagged at 4 of 11
    Coach report · sample data
    4

    Find where it breaks down

    Your report shows each play's quiz results phase by phase, first try, with weak phases flagged, plus each player's scores and who hasn't opened the play. Opening a play isn't the same as understanding it, and the report shows the difference.

  5. 5

    Reteach the gap. Check again.

    You decide what to reteach: one phase, one read, one group of players, instead of running the whole play again for everyone. Players revisit it and retake the quiz. The next result shapes your next practice.

The learning spiral

It doesn't stop at the quiz.

Most tools end when the player finishes the activity. ChalkTalk's loop keeps going: the report sends you back to teaching, aimed at the specific gap, and the next check tells you whether it closed.

The ChalkTalk Learning Spiral

A continuous cycle of instruction, comprehension, and targeted improvement.

  • Teach and visualize

    Translate flag football concepts into interactive learning.

  • Practice and assess

    Let players revisit concepts and demonstrate understanding.

  • Diagnose the gap

    Give coaches reports identifying where comprehension breaks down.

  • Target and reassess

    Focus instruction, revisit the concept, and test again.

Every learning cycle informs the next teaching decision.

  1. TeachYou build the play with ChalkTalk's flag football teaching logic: phases, roles, timing, reads and defensive reactions. It's your whiteboard, playbook and walkthrough, organized.
  2. VisualizePlayers see their own responsibilities from their own position, not just a diagram to memorize: what to recognize, anticipate and do when the defense changes.
  3. Practice and revisitPlayers review at their own pace, before and between practices. It reinforces your teaching. It doesn't replace reps on the field.
  4. AssessQuizzes on the play's phases, reads and decisions, on offense and defense.
  5. DiagnoseYour report shows the phase where understanding breaks down and each player's results, separating "opened the play" from "showed they understand it."
  6. TargetYou choose what to reteach, clarify or rep, aimed at the gap. ChalkTalk shows you where; the coaching call is yours.
  7. ReassessPlayers revisit the concept and retake the quiz, and your report shows whether the gap closed.
Illustrative example · sample data

One read, one gap, one fix.

Sample coach report: Smash phase 4, the hitch read, at 4 of 11 correct, flagged in gold
The report's quiz-by-phase rows, filled with sample data.
  1. StruggleSeveral players miss phase 4 of Smash: reading the corner to choose the hitch or the corner route.
  2. Spot itThe report flags phase 4: 4 of 11 right on the first try. Phases 2 and 3 are fine.
  3. TargetThe coach spends ten minutes of practice on the corner read, not the whole play.
  4. Check againPlayers replay phase 4 in 3D from the QB's eyes and retake the quiz before the next practice.

Where the time goes

Keep the coaching. Spend practice where it matters most.

ChalkTalk is designed to help coaches focus teaching time where it matters most: players arrive having seen the play, and you arrive knowing which part to work on.

Conceptual workflow comparison, not measured time data. Results will be measured in the pilot.
ApproachBefore practiceDuring practiceBetween practicesAfter a check
Whiteboard and walkthrough Players arrive new to the play. Coach explains it, team walks through it, re-explains for whoever missed it. A photo of the whiteboard, if anything. Gaps show up in scrimmage or games; the next practice re-teaches the whole play.
With ChalkTalk Players study the play, their position and the defense on their phones. Walkthrough and reps go faster, with more time on execution and decisions. Players revisit it and take the quiz. The report shows the weak phase; the next practice targets it, then players check again.

For coaches

What you get.

Smash diagram with the QB, receivers and the Cover 2 defenders
Defense on any play: Cover 0, 1, 2 and 3 with one or two rushers, and NFL FLAG 5v5 man and zone for youth.

Built for flag football

NFHS 7v7 on every state field size, and NFL FLAG 5v5 for youth. Positions coded QB, C, X, Y, Z, H and F, a line of scrimmage, the 3-flag belt, and defense that follows the rules: rushers from the rush line, man and zone coverage, no contact. Players learn the right habits from day one.

For programs

One system, taught the same way at every level.

Varsity, JV and youth, or every squad in a club, learning the same system, while each coach can still adapt it for their team.

Available now
  • Plays shared across a program's coaches and players
  • Coach roles: the head coach decides who can publish
  • Player and parent logins, with a report for each program
  • Teams inside a program, each at its own level: plays shared by every level, or kept to one team
  • Players on more than one team; coaches assigned to their teams
  • A report for the whole program or one team at a time
In development
  • Editing a built play (today you rebuild it with your changes)
  • Program-wide admin controls

See ChalkTalk In Action

Real Coaching Complement. Real Flag Football IQ. Real, Measurable Understanding.

Smash, phase 3 diagram

High-low read

Smash

The hitch underneath, the corner route over the top. The QB reads one defender, the corner, and throws to the open one.

Mesh, phase 3 diagram

Crossers + QB run

Mesh

Two shallow crossers rub past each other against Cover 0, with the center sitting down and a QB scramble if the rusher overruns.

Fly Sweep, phase 2 diagram

Motion and the run game

Fly Sweep

Jet motion, the handoff, a legal screen and the pitch option: flag's run game, phase by phase.

In the beta

Proven in basketball. New in flag football.

ChalkTalk's beta started in basketball, with youth, high school, club and college programs. They are beta participants, not paying customers. Flag football is new this season, and we're looking for our first programs.

Pilot programs
10
Coaches
25
Player logins
100
Plays built
200

Basketball beta, as of October 1, 2026. Player logins count sign-ins, not unique players.

Pricing

One annual price per program. No per-player fees.

Every plan includes the whole learning loop: interactive plays, 3D, defense, quizzes and the coach report. Plans differ by size and support. Flag football programs in the beta pay nothing until April 15, 2027.

Youth

from $199/ year

One team or a small youth program.

  • 1 team, 2 coaches, 12 players
  • 9 plays
  • Up to $299: more plays, priority support, onboarding

High school

from $499/ year

Varsity, JV and youth running one system.

  • 3 teams, 7 coaches, 40 players
  • 30 new plays a month per team, shared or by team
  • Up to $799: priority support, onboarding for every coach

Club / league

from $1,000/ year

Organizations with many squads.

  • 7 teams, 18 coaches, 75 players
  • 30 new plays a month per team, shared or by team
  • Up to $2,000: priority support, onboarding for every team

College

from $5,000/ year

Staff and players.

  • 1 team, 12 staff, 15 players
  • 30 new plays a month per team
  • Up to $10,000+: multiple programs, priority support, staff onboarding

Starting prices are what you pay at checkout. The higher end of each range adds more plays (youth), priority support and onboarding; we'll quote it on request. Teams inside a program (shared or team-only plays) are included. Bigger program? Talk to us.

Roadmap

What's live, and what's coming.

Live now
  • Play builder from a coach's description
  • Diagrams and motion, with the line of scrimmage
  • 3D with realistic players, through any player's eyes, offense or defense
  • Defense: Cover 0 to 3, rushers, man and zone; NFL FLAG 5v5 for youth
  • Quizzes: what happens next, your own position's question, and reading the key defender
  • The QB's throw, judged from the field: leverage, space, the lane and the rusher
  • Game speed: the reads at game pace, against the clock
  • Coach report: results by phase and by player
  • "Reads to check" when you build: a throw the defense takes away, and who's open instead
Next
  • Editing a built play
  • Annual plans at checkout when the pilot ends
Later
  • Film sync: each phase matched to your game video
  • Opponent scouting walkthroughs

Beta

Still accepting limited beta testing programs

We're adding a small number of flag football programs to the free beta this season. Join now and the full product is free until April 15, 2027. Apply and we'll be in touch.